House pirates are limited by the very same lore that supports them, the Pirate ID by comparison has an unlimitied ZoI, can attack anyone baring certain conditions and has no lore based restrictions. That kind of insane freedom from lore and limits utterly undermines factions which are the core of Disco.
(06-22-2016, 04:41 PM)Croft Wrote: House pirates are limited by the very same lore that supports them, the Pirate ID by comparison has an unlimitied ZoI, can attack anyone baring certain conditions and has no lore based restrictions. That kind of insane freedom from lore and limits utterly undermines factions which are the core of Disco.
A pirate fighter costs like 20 million or so to equip.
Between the Outcasts, Corsairs, Red Hessians and Liberty Rogues you can cover essentially every conceivable system in Sirius to pirate in.
Thus, I can't buy into your argument of switching between characters on an account as supporting lore and roleplay more than flying a single character around and potentially having more interactions. (I mean, if we're applying the logic of why mining is buffed as opposed to mere trading, than flying a single character around would have to be seen as superior purely from the interaction standpoint.)
How is this an admin matter though?
Isn't this balance related?
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(06-22-2016, 04:41 PM)Croft Wrote: House pirates are limited by the very same lore that supports them, the Pirate ID by comparison has an unlimitied ZoI, can attack anyone baring certain conditions and has no lore based restrictions. That kind of insane freedom from lore and limits utterly undermines factions which are the core of Disco.
A pirate fighter costs like 20 million or so to equip.
Between the Outcasts, Corsairs, Red Hessians and Liberty Rogues you can cover essentially every conceivable system in Sirius to pirate in.
Thus, I can't buy into your argument of switching between characters on an account as supporting lore and roleplay more than flying a single character around and potentially having more interactions. (I mean, if we're applying the logic of why mining is buffed as opposed to mere trading, than flying a single character around would have to be seen as superior purely from the interaction standpoint.)
By that train of thought why have factions at all? We should just have Freelancer and Pirate ID's since one character flying around is superior.
(06-22-2016, 05:40 PM)sindroms Wrote: How is this an admin matter though?
Isn't this balance related?
IDs are generally domain of the Administration team. The Development team touches technerfs if they change the relationships between factions, though everything else is for the Administration to deal with.
(06-22-2016, 05:45 PM)Croft Wrote: By that train of thought why have factions at all? We should just have Freelancer and Pirate ID's since one character flying around is superior.
Yes, but by your train of thought we should remove all non-faction IDs.
Surely house civilian fighter guns being 100% compatible with the generic pirate ID are not going to be the death of unlawful factions.