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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Weapon ideas

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Weapon ideas
Offline Montezuma/Kukulcan
07-06-2009, 05:20 PM,
#61
Member
Posts: 1,691
Threads: 43
Joined: Mar 2009

' Wrote:WUT ESS IT


FANSEH EFEKTS

[Image: montezuma1.png]
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Offline Dashiell
07-06-2009, 05:26 PM,
#62
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

Beam wepons would be awesome.

I have no didea if it`s possible but I had this idea.

as an alternative to a mortar, make a massive beam cannon with a beam that remains constant, but drains energy while activated. something like those 90`s anime spaceship beam cannons.

that way, it can serve as anti-cap, and maybe a little as anti bomber.

just liek mortars you can amke classes.

"light beam" drains little energy, but does weak damage per second

"medium beam" is a larger beam with more dagame per second, but also more drain

"heavy beam" is a massive beam that has huge amounts of damage per second, but drains like mad.

it`s up to the pleyer how long he wants to keep the beam activated.

[Image: serpentlol.gif]
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Offline skaterpro0
07-06-2009, 05:54 PM,
#63
Member
Posts: 65
Threads: 9
Joined: Apr 2009

' Wrote:'Boarding' Weapon

Range of 50m.
Plenty of damage.
Smokey firey effects, similar to the stationary mining ship cutting asteroid ones.
Low/Medium energy requirements.
Very low rate of fire.
For Cruisers/Battleships.
Perhaps freighters too if the energy is done well enough.

Would result in lots of collisions. let say like 500m range so nobody will say: I crashd in u cuz i need to go in gunz range.

Hmmm, why canadians are the only to have a sig image.
[Image: canadian-userbar.gif]

Note: I am changing of nickname to Trackpad.User
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Offline Dashiell
07-06-2009, 05:57 PM,
#64
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

another idea I had ( saw it come by here too I believe) an old skool battleship turret.

slow refire, heavy/medium damage.

fires gigantic shells or something.

[Image: serpentlol.gif]
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Offline ZTeeVeR
07-06-2009, 06:01 PM,
#65
Member
Posts: 80
Threads: 5
Joined: Jan 2009

Can i make a suggestion on the transport turrets? Leave them as they are, BUT replace the effects (sound and visual) of the type 1 with the type 4. The type 4 is generally better than the type 1, but the type one has an awsome sound and graphic effect, whilst the type 4...well...doesn't
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Offline Elsdragon
07-06-2009, 07:07 PM,
#66
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

I wanna Civy neutron

THats all

Really

No longer a slave to the man!
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Offline Elsdragon
07-17-2009, 02:42 AM,
#67
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

double posting

But try this

A traking laser with little damage.
Its about hitting consistently, like a sidewinder, rather than the occaisionall CB.

No longer a slave to the man!
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Offline Altaris
07-17-2009, 03:03 AM,
#68
Member
Posts: 780
Threads: 19
Joined: May 2008

I agree with Beam weps Idea.
What about increase refire rate to Maximum that is available with projectile speed as fastest as available?
Though i dont know anything about moding (at least not yet) so dont know how it works.

[Image: 101st-banner-captain.png]
Carnage itself flying within void...
Proud cardihead ever since 2008...
You all gonna eat cardi!
...also im a troll, so hate me.
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Offline DiscoveryAccount
07-17-2009, 03:06 AM,
#69
Member
Posts: 190
Threads: 9
Joined: Jun 2009

Yewah maybe that would work but if you turned I think it would make a wave... and I think there might be also lag issues.. just like that infinite missile swarm weapon.

[Image: shad0wc0rpgamer.png]
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Offline Cellulanus
07-17-2009, 03:24 AM,
#70
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

Take the class 1 and 3 Stealthblades from SP, give them Hornviper I and II stats respectively, turning them into Stealthblade III and IV!
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