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  Discovery Gaming Community Discovery General News and Announcements Patch Notes
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5.3 - Hotfix 1

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Pages (9): « Previous 1 … 5 6 7 8 9 Next »
5.3 - Hotfix 1
Offline Geno
08-27-2025, 02:20 AM, (This post was last modified: 08-27-2025, 02:21 AM by Geno.)
#71
Up to no good
Posts: 612
Threads: 96
Joined: Aug 2016

(08-26-2025, 10:45 PM)The_Godslayer Wrote: In Overwatch, you have attention checks because it's a teamplay objective game. Did you pay attention to the turrets? Did you pay attention to the backline? If you do pay attention, Torb and Sym are complete nothingburgers and Monkey is the most useless character in the game. If you don't pay attention, you just lose.

the humble backline cree sniping you from the other side of the map because you chose to play pharah:

[Image: zdDxwR4.gif]
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Offline The_Godslayer
08-27-2025, 03:52 AM,
#72
Troll Mastermind
Posts: 804
Threads: 95
Joined: Mar 2019

(08-27-2025, 02:20 AM)Geno Wrote: chose to play pharah

Ah, I found your problem

I'll do something about my superiority complex when I cease to be superior.

"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"

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Offline R.P.Curator
08-27-2025, 10:11 AM, (This post was last modified: 08-27-2025, 10:11 AM by R.P.Curator.)
#73
El Contrabandista
Posts: 364
Threads: 55
Joined: Dec 2018

Pilots (various factions) occupy 1 cargo slot in Ships up to Freighter and 2 Cargo slots in all other ships.
Why not 1 Cargo slot in Liners / Ferries?
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Offline Enko
08-27-2025, 11:30 AM,
#74
Developer
Posts: 306
Threads: 28
Joined: Jul 2008

(08-27-2025, 10:11 AM)R.P.Curator Wrote: Pilots (various factions) occupy 1 cargo slot in Ships up to Freighter and 2 Cargo slots in all other ships.
Why not 1 Cargo slot in Liners / Ferries?

The change was to bring them in line with Snubs and how they interact with PvE with Milsal. Realistically no liner is going to be farming more than 1800 pilots in a session before needing to repair and carrying 1800 pilots to a Police PoB is valued over 1.2mil typically, so carrying more than that is generally redundant. It takes a fair amount of time to get 1800 pilots.

[Image: RrJ0WDv.jpeg]
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Offline Locksmith
08-28-2025, 04:50 AM, (This post was last modified: 08-28-2025, 04:50 AM by Locksmith.)
#75
Rusted Steel
Posts: 251
Threads: 40
Joined: May 2024

(08-27-2025, 11:30 AM)Enko Wrote: Realistically no liner is going to be farming more than 1800 pilots in a session
I was pretty close once.
[Image: Mz7Fbh9.png]
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Offline FGDireito
08-29-2025, 05:55 PM, (This post was last modified: 08-29-2025, 06:06 PM by FGDireito.)
#76
Member
Posts: 373
Threads: 15
Joined: Jan 2010

The ship lights (like the ones you buy in /pimpship) are not turning on after the update, only the headlight and docking lights are working fine.
Also, what happened to the "/refresh" command?

[Image: CCA0PJZ.gif]

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Offline TheKusari
08-29-2025, 09:41 PM,
#77
Resident Editor
Posts: 2,661
Threads: 448
Joined: May 2020

(08-29-2025, 05:55 PM)FGDireito Wrote: The ship lights (like the ones you buy in /pimpship) are not turning on after the update, only the headlight and docking lights are working fine.
Also, what happened to the "/refresh" command?

You need to disconnect and reconnect to the server to see pimpship lights. I believe it states that when you purchase new lights. "Reconnect to see changes" or something close to that.

Refresh is no longer a thing. Characters dont get erased due to inactivity anymore.



Discovery's Best Faction:  Starfliers
Second Best: Liberty Navy 46th Fleet



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Offline Wethersfield Shipyard
08-30-2025, 04:57 AM,
#78
Member
Posts: 24
Threads: 7
Joined: Oct 2024

Sorry if this has already been asked, but are jump point changes in the pipeline for the systems that have been altered?
Some them are not so great within the new layout.
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Offline Antonio
08-30-2025, 05:41 AM,
#79
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

(08-30-2025, 04:57 AM)Wethersfield Shipyard Wrote: Sorry if this has already been asked, but are jump point changes in the pipeline for the systems that have been altered?
Some them are not so great within the new layout.

Yes, some jumpdrive exit spots have already been updated for 5.3. If you notice specific cases which are particularly bad, please submit a bug report.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline FGDireito
08-30-2025, 04:47 PM, (This post was last modified: 08-30-2025, 04:48 PM by FGDireito.)
#80
Member
Posts: 373
Threads: 15
Joined: Jan 2010

(08-29-2025, 09:41 PM)TheKusari Wrote:
(08-29-2025, 05:55 PM)FGDireito Wrote: The ship lights (like the ones you buy in /pimpship) are not turning on after the update, only the headlight and docking lights are working fine.
Also, what happened to the "/refresh" command?

You need to disconnect and reconnect to the server to see pimpship lights. I believe it states that when you purchase new lights. "Reconnect to see changes" or something close to that.

Refresh is no longer a thing. Characters dont get erased due to inactivity anymore.

but i didnt bought anything, i just login in after update and I dont have no lights on my ships

[Image: CCA0PJZ.gif]

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