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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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/shields

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/shields
bobby
06-21-2010, 02:42 PM,
#41
Unregistered
 

' Wrote:Ever seen a gunboat killed by two SNACs?

Lots of fun. Killed at least 5 Tridente's that with with The Watchmen.

I guess not.
However, just because you don't find it useful in a PVP sense means nothing to it's RP value.
Imagination is bolstered by such things.
Reply  
Offline Talesin
06-21-2010, 02:49 PM,
#42
Member
Posts: 748
Threads: 31
Joined: Jan 2010

' Wrote:nope... cause when you lower your whole ship you will be not able to move... no energie -> no engine -> no movement

Oh sorry my fault, i was in a hurry, must have overread that.
Well then it's indeed a nice idea to remove your ships from scanners compleately.

' Wrote:Deshielded ship? Free kill. *fires triple razors* boom! Headshot!

There's no real benefit in having your shields deactivated. I know I'd never use this command for anything. Powering down would be pretty cool though.

Err... it enchances roleplay.
It gives you the opportunity to "give up".
You can rp a stranded ship better (seen that enought times...).
You can comply to the police if they demand sth.
You might as well travel through space where people don't want to see you can *prove* via the shields down that you're not looking for trouble.
and many things more i assume ^^


Regards,
Talesin
  Reply  
Offline Dart
06-21-2010, 02:50 PM,
#43
Member
Posts: 818
Threads: 97
Joined: Mar 2010

' Wrote:It's rare, but I can't see any harm in the idea. Can't be exploited at all... and well, I'm all for it. And technically... It shouldn't be SO difficult to do....
and if someone decides to engage with a "SNAC in the face"?

[Image: pOSaO.png][Image: dart.gif]
[Image: hRtQZ.png][Image: SbNjb.png][Image: zdpaE.png][Image: f6YkZ.png]
  Reply  
bobby
06-21-2010, 02:54 PM,
#44
Unregistered
 

' Wrote:and if someone decides to engage with a "SNAC in the face"?

That's not an exploit.
You take the risk, turning off your shields in space.
You would live with the consequences.
Reply  
Offline Talesin
06-21-2010, 02:56 PM, (This post was last modified: 06-21-2010, 02:59 PM by Talesin.)
#45
Member
Posts: 748
Threads: 31
Joined: Jan 2010

' Wrote:and if someone decides to engage with a "SNAC in the face"?

Hm...
Well it would surely be against rule 0.0 to order the ship to drop his shields and then engage after he complied...

But on the other hand - you can freely decide not to lower your shields.

So.. maybe nobody should be able to force some guy to lower the shields.
At least it shouldn't be a demand which justifies an attack if not complied.


Regards,
Talesin


Edit:
' Wrote:That's not an exploit.
You take the risk, turning off your shields in space.
You would live with the consequences.

Well - imagine you get stopped by a pirate - he demands you to drop you shield.
You are like "okay okay no hurt, no kill, i will comply".
Afte that he is like "okay now gimme 15 millions - no? - engaging!"
  Reply  
Offline Anonymous User
06-21-2010, 03:16 PM,
#46
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

hmm...

IDs say "can demand cargo and credits"

lets say demand to lower shields/systems is not allowed? traders are only allowed to lower it to show they want no trouble?

:rtfm:

]
  Reply  
bobby
06-21-2010, 03:19 PM,
#47
Unregistered
 

Uh, I'd rather it was left out of the rules completely.
See my last post.
Reply  
Offline Tomtomrawr
06-21-2010, 04:57 PM,
#48
Guardian of the Void
Posts: 3,224
Threads: 242
Joined: Nov 2007

I like the /shield idea, and the general powerdown system. I even have the perfect situation for it: pirating in the trade lanes.

Let's say for example that a pirate is parked next to a trade lane. They can shut off everything except weapons, then when a trader comes along they won't be detected and they can cut the lanes, then power up while the trader is wondering what's happening.

Of course there are other places for this, such as parking a ship near an enemy base and shutting down everything, so as to keep an eye on the base. And this gave me another idea: diverting power.

I doubt that this would work, but what if power could be diverted from systems such as shields and weapons and placed in the scanner to give extra detection range. So detecting ships 30k away, being able to click them at say 15k. Of course variance for different ships and different classes.

[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
Reply  
Offline Cond0r
06-21-2010, 05:15 PM,
#49
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

So, you want to turn off shields? To RP someone boarding your ship? And you can't just, y'know, RP it without the command? :mellow:

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
  Reply  
Offline Talesin
06-21-2010, 05:19 PM,
#50
Member
Posts: 748
Threads: 31
Joined: Jan 2010

' Wrote:So, you want to turn off shields? To RP someone boarding your ship? And you can't just, y'know, RP it without the command? :mellow:

It's not about boarding, its about showing someone trust.
Like setting of your shields inside of House space.


Regards,
Talesin
  Reply  
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