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4.86 Event Three Thread

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4.86 Event Three Thread
Kubotan
07-07-2010, 10:35 PM,
#11
Unregistered
 

This event seems to have a lot more potential since it addresses all the technical and game-play problems that was a constant headache in the previous events.

For example you have calculated the distance between the two sides. And that you have not allowed a single dock-able place apart from the starting point is incredibly well done since it will bring more value to a kill. No longer do you have to work your behind off as a bomber-wing to take down that Battleship only to see it coming back in less than thirty seconds.

Clearly you have taken lessons regarding load-out problems as well as Capital Armor issues that was observed in the last two events. With Battleships flying around in the highest whilst the other capital classes had lower armor upgrades, it literately forced the whole event into a massive Battleship fight. This is not a good depiction of a real fleet battle. Good job on that as well and hopefully people will feel more compelled to fly smaller crafts now that a kill actually counts and that the concept of survivability is finally relevant.

I also see that we are now able to customize at least some areas of our equipment which is great since everyone have different flying styles and not everybody enjoys an all-gun load out or being forced into carrying a missile. This is important because it removes some of that frustration which you can feel during combat as you are forced to fly in a uncomfortable combat-style.

The only downside (I guess) is the fact that the approach of this third event feels like yet another mindless killing fest. But at least this one will have a lot more of that fun-factor in it which will make it that much more enjoyable. Of course I expect sudden twists and other random stuff to emerge in order to spice things up.

All in all I just wanna conclude my long post with the fact that you have addressed all those minor problems that piled up into an avalanche of frustration in the previous events which is fantastic to hear. And hopefully with the introduction of creative twists, the large fleet battles will feel more worth staying in for more than an hour.
Offline Dusty Lens
07-07-2010, 10:36 PM,
#12
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:Question: Corsairs spawning in O-74 is not going to have any effect on roleplay, will it?

No. It's a gameplay mechanic to ensure both sides begin at mutually agreeable distances from the battle proper.
Offline Cosmos
07-07-2010, 10:36 PM,
#13
Member
Posts: 1,208
Threads: 60
Joined: Apr 2008

I can use my RoS char and shoot both sides?

Obviously whilst asking them to stop shooting and bring peace to the omegas...

[Image: .png]
[22:50:33] ☆ҳ̸̲Ҳ̸ҳEternal†Nightmareҳ̸̲Ҳ̸ҳ☆(illi): i cyber with leather torps (smoking)
 
Offline Prysin
07-07-2010, 10:37 PM,
#14
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

so, where does the avengers come in here????

[Image: v1zVWKX.png]
DHC Discord
Offline Blodo
07-07-2010, 10:38 PM,
#15
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

No spawn for RoS, sorry.
 
Offline Dusty Lens
07-07-2010, 10:39 PM,
#16
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:The only downside (I guess) is the fact that the approach of this third event feels like yet another mindless killing fest. But at least this one will have a lot more of that fun-factor in it which will make it that much more enjoyable. Of course I expect sudden twists and other random stuff to emerge in order to spice things up.

Hopefully the random stuff will spice it up. We had an intricate plan for a Hessian/Corsair event which would involve something akin to "steal the bacon" or "capture the flag" involving freighters, escorting and a few other extremely cool ideas and mechanics.

Then Cannon reminded us that we would probably want to host the event within the next 9 months so we opted, though not without a measure of regret, to consider the most practical alternative. This event can be managed across multiple days with a minimum of babysitting, which is ideal given its around the clock nature.
Offline Cond0r
07-07-2010, 10:40 PM,
#17
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

Ah, one question. Will both the BS's and Dreads be available in this event, or only BS/Dread, or is it to soon to ask this?

Also, when will it be approximately?

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
 
Offline Grumblesaur
07-07-2010, 10:40 PM,
#18
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

I heartily agree. Everything looks good to me.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Offline mjolnir
07-07-2010, 10:41 PM,
#19
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:Ah, one question. Will both the BS's and Dreads be available in this event, or only BS/Dread, or is it to soon to ask this?

Both


Quote:Also, when will it be approximately?

Supposedly next weekend.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Offline xxrockstar992xx
07-07-2010, 10:52 PM,
#20
Member
Posts: 655
Threads: 48
Joined: Jan 2008

Time to bring back the Bellum Phasmatis, I might actually do some Forum RP now.


[12:51:19 PM] Sean: Actually, Alex is cool, I forgot 8-)
 
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