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Fighter guns

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Fighter guns
Offline alphadog
04-13-2011, 01:50 PM,
#11
Member
Posts: 680
Threads: 35
Joined: Apr 2010

You could just as easily compare it to a cruiser with such logic. These are fighter guns, not something mounted on a ship many times the size of that.
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Offline AeternusDoleo
04-13-2011, 02:38 PM,
#12
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

No. Just. No. 1.0 refires on fighters... every Sabre on the server will love you for those with 7x2000+ damage at their fingertips. Snipe, veer off, rinse, repeat.

Only way I'd see this happen, is if you make them have projectile speeds <350m/s. Much like bomber guns.

As for the comparison above to the shire: A shire can't evade enemy fire at all. It balances out very high firepower (for a transport) with very low maneuvering and a weaker shield. Fighters are exceedingly good at dodging enemy fire, giving them the potential of high instant damage (which is basically the bomber role) is not what they are meant to do.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
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Offline Werss™
04-13-2011, 03:02 PM,
#13
Member
Posts: 480
Threads: 2
Joined: Aug 2010

' Wrote:EXAMPLE:

Hull Damage: 2075
Shield Damage: 1037
Rate of fire: 1.0
Speed: 950 m/s
Range: 500 m
Energy: 650

C'mon...haha,with that speed,you are Killmister,nope>ne>jok!

[Image: Werauskas.gif]
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Offline J.Miller
04-14-2011, 09:08 PM,
#14
Member
Posts: 129
Threads: 8
Joined: Dec 2010

Idea is meh use the MR *cough* OP *cough* instead.
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