FLHOOK / CODING
- Added: Hostile objects no longer add a red arrow to the sides of your screen if they are non-targetable or parented to another object.
INFOCARDS
- Fixed: Infocard for The Pit, in Omega-55.
- Fixed: Removed the Bri'ish from several infocards and rumours.
SERVER ADMINISTRATION / CONFIGS
SYSTEMS
- Fixed: Gravity-related crashes in Omega-97
- Fixed: Several clipping / texture issues with The Pit in Omega-55.
ART / MODELS
- Changed: Better performance for fuse explosions.
BALANCE
ECONOMY / POBs
- Removed: restock module recipe (this is a core POB functionality, no module required).
ENCOUNTERS / NPCS
- Changed: Consul encounter in Omega-43 balance changed.
- Changed: Balance of Deep Omega Anomalies.
- Changed: Pelican added to Freelancer faction spawn pool.
- Changed: Pirate Transport updated to spawn in Armored Trade encounter types.
FLHOOK / CODING
- Changed: DSLauncherV2: Will allow the player to launch the game/switch accounts when patch server is unreachable.
- Removed: borderless checkbox in FLUF settings, the main suspect in the 'Black Screen' era.
- Removed: shield color customization in FLUF until shield on/off toggle is moved into FLUF itself.
INFOCARDS
- Added: Infocards to Planet Veracruz's two moons.
- Fixed: GCSW HQ typo.
SERVER ADMINISTRATION / CONFIGS
SYSTEMS
- Added: Patrol paths leading to the Deep Omega entrances.
- Added: Narrow exclusion zones around the patrol paths leading to the Deep Omega entrances.
- Added: Exclusion zones around the Deep Omega entrances in normal Omegas.
- Added: Mining zone markers to the Deep Omega spots that should have them.
- Added: Copernicus battle music.
- Added: Deep Omega Encounters' infocards.
- Changed: Farmable wrecks' timers increased.
- Changed: Removed all tradelane disruptions for the time being. Some of them will be re-added in the future in specific places such as the border worlds once the concept is more polished.
- Changed: Fischer starsphere background stars.
- Changed: Omicron Delta:
- Changed: Durban Station model updated.
- Changed: Yaren Base fully converted into Orbital Terminal / mooring fixture for Nauru.
- Changed: Nauru local area NPC spawn composition adjusted.
- Changed: Dabadoru Base model updated.
- Changed: Kiribati Field density increased, fog added.
- Changed: Delta Battlezone adjusted to improve NPC spawn composition, and allow endless spawns.
- Fixed: Planet Timbuktu jumphole too close to the planet, sometimes unintentionally killing players.
- Fixed: Restored gravity to intended zones in Omega-97 and Timbuktu, which were accidentally removed in the previous hotfix.
- Fixed: Deep Omega NPCs' density reduced by half. Wild IFF spawn ratio increased compared to other valid spawns.
- Fixed: Intrepid Maiden spawning hostile cruisers on top of players.
- Fixed: Missing Tau-23 ambient radiation zone.
- Fixed: Incorrectly referenced station piece on Arranmore.
- Removed: King Charles dancing entry screen.
- Removed: Jammi.
ENCOUNTERS / NPCS
- Added: New threats to Fischer, dropping valuable Rydberg Matter.
- Changed: Cruise Disruptor fire delay increased for Deep Omega NPCs.
- Changed: Deep Omega NPC equipment and weapons.
- Fixed: Deep Omega bomber NPC thrusters.
- Fixed: Deep Omega NPCs now use powercores.
- Fixed: Deep Omega Gallic Wild NPCs have been sent home to Tau-61.
FLHOOK / CODING
- Added: Add exit button to the FLUF config menu
- Fixed: Prevent crashing when using ALT-Enter
- Fixed: (Hopefully) fixed the "black screen crash".
INFOCARDS
SERVER ADMINISTRATION / CONFIGS
SYSTEMS
- Added: Entry points to the Deep Omegas. Three entry points exist, with one being active on any given day.
- Added: A shortcut in Omega-97 leading to Fischer, which was temporarily removed for the event.
- Added: Omega-2 unique music.
- Changed: Fischer starsphere and ambient lighting.
- Changed: Omega-97 nebula view distance reduced.
- Fixed: Battlecruiser Akhetaten invisible LOD.
- Fixed: Coronado -> Cortez Jump Gate voice line.
- Fixed: Omega-2 northeast asteroid field rock type corrected.
- Removed: Event specific wrecks and salvage zones from the Deep Omegas.
As part of the 20th anniversary, we had a special opportunity to talk to @Igiss and show them some of the cool new features of the Mod all these years later.
Igiss asked if we could make a forum thread so that they can reply to any questions that they weren't able to answer during the live Q&A on the Discord Stage call (or people didn't get a chance to ask at the time).