Wild

From Discovery Wiki
Wild
Fc wild.png
Alignment Unlawful

ALLIES:

Nomads

ENEMIES:

Everyone except Nomads

Products of Nomad influence and infestation, the so-called "Wild" are Nomad-controlled puppets, infiltrators, and saboteurs. Infiltration and subterfuge is their primary modus operandi, as was nearly brought to realization with the Colony Wars and the corruption of the Rheinland state apparatus all the way to the Chancellor. The rebirth of the Wild has brought with it a shift in tactics - though their agents still tirelessly look for cracks in the Houses' vigilance, many cells of Nomad infectees outright assault and ravage the border worlds, either in false-flag attacks or overtly identifying as Nomad thralls. Wild are occasionally found working against Vagrant-controlled Wendigo agents, suggesting a growing dissonance between the two hives' objectives.

Ships used

Ship Class
Sunburst Freighter
Large Transport Transport
Train Transport
Falcon Heavy Fighter
Eagle Very Heavy Fighter
Scorpion Gunboat Gunboat
Paladin Heavy Fighter
Crusader Very Heavy Fighter
Cavalier Light Fighter
Anaconda Very Heavy Fighter
Vulture Bomber
Panther Bomber
Harrier Very Heavy Fighter
Wolfhound Bomber
Buzzard Bomber
Clydesdale Freighter
Mule Freighter
Umibozu Bomber
Wyvern Very Heavy Fighter
Wyrm Light Fighter
Drone Freighter
Banshee Heavy Fighter
Valkyrie Very Heavy Fighter
Disir Very Heavy Fighter
Arbeiter Very Heavy Fighter
Sichel Very Heavy Fighter
Odin Mk. I Very Heavy Fighter
Poltergeist Bomber
Revenant Bomber
Rheinland Gunboat Gunboat
Unioner Gunboat Gunboat
Rheinland Cruiser Cruiser
Rheinland Pirate Cruiser Cruiser
Humpback Freighter
Rheinland Transport Transport
Caracal Light Fighter
Serval Heavy Fighter
Lynx Very Heavy Fighter
Aurochs Freighter
Tundra Cruiser
Spectre Light Fighter
Valkyrie Very Heavy Fighter
Rheinland Battlecruiser Battlecruiser

Bases owned

Base Owner System Region
Liner Samsara Wild Sigma-19 Sigma Border Worlds
Kaarst Drydock Wild Omega-58 Omega Edge Worlds
Battleship Fenrir Wild Thuringia Rheinland
Stockton Depot Wild Newcastle Bretonia
Basel Rock Wild Omega-55 Omega Border Worlds
Shonan Base Wild Tau-44 Tau Border Worlds
Lausanne Complex Wild Zurich Alsace Passage
Aonyobo Annex Wild Tohoku Sigma Border Worlds
Battlecruiser Trier Wild Cambridge Bretonia
Lichtenfelde Complex Wild Omicron Delta Nomad Worlds
Altair Research Complex Wild Omicron Iota Nomad Worlds

Bribes

Base Owner System Region

Diplomacy

View Reputation
Bretonia Mining & Manufacturing
-0.65%
The Maquis
-0.65%
Bretonia Armed Forces
-0.65%
Militants
-0.65%
Bretonia Archaeological Executive
-0.65%
The Order
-0.65%
Bretonia Police
-0.65%
Bretonia Intelligence Service
-0.65%
ALG Waste Disposal
-0.65%
Independent Pirates
-0.65%
Bristol Constructions & Manufacturing
-0.65%
Object Unknown
-0.65%
Border World Exports
-0.65%
Red Hessians
-0.65%
Cryer Pharmaceuticals
-0.65%
Crayter Republic
-0.65%
Interspace Commerce
-0.65%
The Technocracy
-0.65%
Daumann Heavy Construction
-0.65%
Unioners
-0.65%
Kishiro Technologies
-0.65%
[[ |
]]
-0.65%
Deep Space Engineering
-0.65%
Xenos
-0.65%
Synth Foods, Inc.
-0.65%
EFL Oil & Machinery
-0.65%
Gateway Shipping
-0.65%
Gallic Metal Service
-0.65%
Orbital Spa & Cruise
-0.65%
Gallic National Intelligence
-0.65%
Imperial Shipping
-0.65%
IDF Shipping
-0.65%
Samura Industries
-0.65%
Gallic Navy
-0.65%
Universal Shipping
-0.65%
Gallic Gendarmerie
-0.65%
Planetform, Inc.
-0.65%
Gallic Royalists
-0.65%
Ageira Technologies
-0.65%
Bounty Hunters Guild
-0.65%
Bundschuh
-0.65%
Gas Miners Guild
-0.65%
Blood Dragons
-0.65%
Independent Miners Guild
-0.65%
Gallic Brigands
-0.65%
Zoners
-0.65%
Corsairs
-0.65%
Kusari Naval Forces
-0.65%
The Core
-0.65%
Kusari State Police
-0.65%
Unione Corse
-0.65%
Alaska Security Forces
-0.65%
Farmers Alliance
-0.65%
Liberty Security Force
-0.65%
Freelancers
-0.65%
Liberty Navy
-0.65%
Gaians
-0.65%
Liberty Police, Inc.
-0.65%
Golden Chrysanthemums
-0.65%
Kruger Minerals
-0.65%
Hogosha
-0.65%
MND
-0.65%
Unknown
-0.65%
Detachment 16
-0.65%
Junkers
-0.65%
Rheinland Military
-0.65%
Sirius Coalition
-0.65%
Rheinland Federal Police
-0.65%
Lane Hackers
-0.65%
Wendigo
-0.65%
Liberty Rogues
-0.65%
Nomads
+0.65%
LWB
-0.65%
Wild
+0.91%
Mollys
-0.65%

Rumors

Liner Samsara
  • Test Subject 04227986 escaped from her containment area a few nights ago. She managed to kill several guards between the subject area and the communications center. Once inside the communications area she continued her slaughter. She wasn't discovered for twelve minutes. We were able to recapture her alive, though she injured three more of us in the process. I'm told her wounds have already healed. Remarkable regenerative capabilities, which might be another Cardamine side effect.


  • This is some dangerous space you are in. It's good to have friends in places like this. If you ever need to head into Omicron Theta, the Zoners have a base where you can land and resupply. I hope you get along okay with the Corsairs. If not, it could be a one-way trip.


  • The Robert Fitzgerald was attacked by Outcasts shortly after it left Kurile with a load of Alien Organisms. A distress signal was picked up by the Atka base, but by the time fighters could scramble, distressed ship had vanished into the mists of the Kunashir Cloud. As far as we can tell, it never came out.


  • Sometimes the Outcasts and Corsairs will run into each other. When that happens you better watch out because it is going to get bloody. It's impressive to watch two skilled opponents fight each other to the death. It occurs occasionally in this system - more often in Sigma 19. Probably happens in Sigma-13 too, but you don't see much there.


  • The Outcasts have been exposed to Cardamine for centuries. They are the key to understanding how the drug affects human beings. If we could understand that better, we could make a less dangerous Cardamine that wouldn't interfere with worker productivity. We could then legally distribute it to the Sirius population. Problem is, the Outcasts know that would put them out of business. The Cardamine trade is their means of survival in more than one way. That is why they are hitting this base so hard.


  • During the Freeport 7 attack, a brief communication was received on Freeport 9 from a Bounty Hunter named Jim Adams. He had managed to make it into the Kunashir Cloud, but still had hostiles in hot pursuit. Most people figure he was trying to make it to the Jump Hole to Omicron Theta. He never made it here.


  • We bring these guys Alien Organisms from Freeport 9 in Omicron Theta. We also bring them other basic supplies. When I head back to "the Nine" I'm usually hauling Pharmaceuticals bound for Crete. That's why the Corsairs don't kick them out of here tomorrow. That, and they see that the Outcasts have it in for these guys.


  • Cardamine affects human beings in many ways. Aside from the narcotic powers of the drug, we believe that it also has anti-aging benefits. We are trying to develop a product that would increase the human lifespan two-fold. If we could do that, Cryer would multiply its profits overnight. A longevity drug has been a human dream since before our ancestors fled Sol. And we're on the verge of cracking it, I just know it.


  • The Corsairs do not attack us very often, but the Outcasts are always running raids against this base. They seem determined to destroy us, which is very disconcerting. I am just a biochemist; I don't want to be caught in the middle of a war. If it weren't for the fact that exobiochemistry in practise is only done at a very select few locations in Sirius, I'd not have come here.


  • We often buy Organisms that the Zoners collect. They find them in Omicron Theta, and Omicron Beta. Most of them are the standard types, but you never know when a new strain will come along. Theta and Beta are controlled by the Corsairs and Outcasts respectively, so there's no way we'll be able to go there ourselves.


  • I was able to capture an Outcast in Omicron Beta a few months ago. First, I disabled his ship and hit it with an electro-pulse to knock out the people inside. It's an old Bounty Hunter weapon that's available to Guild members only - kind of an EMP on steroids. I'm told it zaps both computers and nerves. Once he was unconscious I suited up and went space walking. Nastiest bit was figuring out how that breathing gear of theirs could be pried from the cockpit. Those sniffers don't survive long without their portable cloud.


  • This place kind of freaks me out. I'm looking forward to getting out of this test tube. You wouldn't believe me, but I could have sworn I've heard screaming here late at night. Don't tell the scientists I told you that, it wouldn't be good for business. Still, are these eggheads testing on humans now? Can they even do that?


  • Cryer established this base here in Sigma-17 because of its close proximity to planet Kurile and the Alien Organisms found there, which are the subject of our research. We know that there is a link between the Alien Organisms and Cardamine, because they both affect RNA and DNA molecules in the same way. Most likely the Cardamine plants were mutated when Alien Organisms came in contact with them - a process similar to what happens when Cardamine comes in contact with human DNA.


  • We employ a lot of Bounty Hunters at and around this base to protect our interests here. Some months ago we hired the very best to do a special job for us. We needed live Outcasts as test subjects to run experiments on. We have to do distasteful things at times to provide the people of Sirius with the finest in medical research. The Bounty Hunters don't much care, they prefer to kill their targets outright rather then do live captures, but a healthy dose of credits will sway their minds. That's mercenaries for you.


  • This system is the border between the Sigma region and the deep Omicrons. Compared to the Omicrons, this is still civilised space. All you find out there are Hispanics, Zoners and worse. Us Hunters sometimes go there "on business", especially when there's bounties on specific Outcast or Corsair targets, but that's no cakewalk.


  • Alien Organisms are flown here by our pilots from Kurile, since we are always in need of more test subjects. It is usually an easy flight unless you are unlucky enough to stumble across the Outcasts or Corsairs in this system. The Corsairs will usually try to take valuable cargo if you have it. The Outcasts will kill you outright.


  • The test subject who escaped from her cell several nights ago has been haunting my dreams. She slaughtered everyone that he came across, and when they dragged her back to her cell she was laughing and screaming the most horrible things, over and over she cried; "Santiago is coming!" Our communications officer tells us that the chance any messages she sent got through were very slim, but I still can't help worrying about who Santiago is.


Kaarst Drydock
  • It is important we follow our orders. We are given our orders by our Commanders. The Commanders understand the Great Work. The Great Work is the vision of the Chancellor. The Chancellor is the strength of Rheinland. Rheinland is the inheritor of Sirius.


  • The Commanders have identified a number of high priority targets for MND agents to apprehend or eliminate. My quarry is a disgraced Hamburg xenoarcheologist - a Thrall of the Nomads. It is believed he is hiding in the Omegas. There are also worrying signs that the Bretonian government has been compromised. My comrades are already deploying to secure Rheinland’s interests there.


  • This MND outpost has a dark but necessary purpose. Our mission is to eradicate the Nomads, and all who collude with them. An infestation remains entrenched in Thuringia -- the parasites hold Planet Weimar as their stronghold. Soon I will meet my squadron’s forward element at the Battleship Fenrir, and purge the aliens from their den.


  • When my Brigade raids the Omegas, we sometimes encounter Hessian turncoats. They are traitors and renegades who have fled from their duty at Ronneburg or Gjallabru. The Commanders identify these turncoats for us, so we can bring justice to the scum. Those we capture are brought back to Wolfsburg and either sent for re-education, or to the Scorpion Program.


  • The Commanders sometimes send me to Freeport 8 to meet Corsair Artifact smugglers. The Corsairs don’t care too much that I’m not their regular contact, as a Unioner’s a Unioner so far as they’re concerned. Once I had to shoot a man who was faking Unioner credentials and calling me an imposter. Had to hide the body in my ship before the Zoners figured out what had happened.


  • It feels like I have been here for decades. That’s the way it goes when you’re working hard. Our orders are to work hard for the glory of Rheinland. We must follow our orders. There is Great Work that must be completed. The Commanders provide us with the secret technologies for the Great Work. Rheinland will rise when the Great Work is complete.


  • I was transferred here from Ronneburg, after a battle against the Corsairs. I don’t remember anything of the fight, but apparently I was shot down and injured. It got me off the front lines at least. I’m glad to be back on Wolfsburg again, it feels like home. She’s always hungry for supplies. The Commanders want anything we can pry out of the Trade Lanes or even the occasional Zoner.


  • The Core recklessly roam the Omicrons, meddling with powers they do not understand. The Commanders have briefed me that they have been compromised by the Nomads, and are carrying out abominable works in Omega-55. We have spies monitoring their activities. Once my current assignment is complete, I will rendezvous with the operatives at Basel Rock to put an end to The Core’s schemes.


  • The transfer to Oder Shipyard was a great honor for me. My family has a proud military tradition of service, both as engineers and capital crew. Once she is complete, the Battleship Aegir will join the Northern Fleet. Then, we will punish Kusari for their treachery during the 80-Years War. Rheinland will rise again.


  • The MND occasionally raid Wolfsburg to disrupt Hessian shipbuilding. When they are detected, our Brigade launches to repel them. You must be careful when flying through the Giftnebel or the… the… dark matter… will corrode your ship. Yes. The Giftnebel has always been a dark matter cloud.


  • After the Undine went down, I signed on with a Krefeld gunboat crew -- wanted to fight Hessians. A few years back, a cloaked Rheinland patrol jumped us in the Norddrauwolke. It was over in minutes. The boarding team dragged us into their ship and knocked us out -- I thought that was it, off to Hammersee. But instead, here we are. Woke up on Pacifica. Turns out the flight Lieutenant was already on our payroll to overlook Artifact smugglers.


  • I served as an engineer on the Undine, before the Hessians and Coalition put a hole through her reactor -- those bastards. She was the pride of the Unioners. At least we got her back to Pacifica. When I look out the drydock viewing port and see her being put back together, it fills me with pride. Soon she’ll be complete, and then we’ll make them both pay.


Shonan Base
  • This base trades in Commodities almost exclusively with other Corsair bases. The less we have to deal with outsiders the better. We get our Water and Oxygen from Crete, so this base is almost entirely free from foreign trade. The Zoners are an unwanted presence here, but we tolerate them for now.